Sound Design and Mastering

Character listening to music, headbanging

I make games for fun; professionally, I’m a mastering engineer for games and other audio. I offer sound design, production, composition, consulting, and mastering — metal, rock, industrial, atmospheric. I’ve been making music since 2008.

Game devs often juggle multiple libraries, don’t always record original audio at high fidelity, and run into post-production needs that are easy to overlook:

  • Wind noise on dialogue or ambience
  • Distorted or mismatched tracks
  • Levels that don’t sit right in the mix

I can fix all of that and more — clean up sources, balance and master for the game pipeline, and make your audio feel intentional instead of cobbled together.

I know a lot of game developers are sharp, resourceful, and do their own mastering. It’s not a productive idea, though, to assume a dedicated mastering engineer has nothing to add.

What we bring — a trained ear, consistent loudness and tone across assets, and time spent only on the sound — often lifts the whole production. Your game deserves that.

If your project’s audio could use that lift, get in touch.

iconoclastaud.io →