About me

Solo game dev and software engineer in Toronto. I peaked at 3k MMR in Dota and have been feeding ever since — if you get me on your team, my bad.

I main a blood elf paladin in WoW and earned this carpal tunnel raiding. Worth it. I love functional programming (immutability is a lifestyle), Godot, and games I can pause when my wrists need icing: competitive stuff like Dota and Deadlock, plus the single-player kind.

Black coffee, no sugar.

I also do sound design and mastering. If your game's audio feels flat or your UX could use more punch, I can help — good sound makes hits feel heavy and menus feel right. More on that here.